

survived a massacre and thus is more deeply affected when someone dies) and all traumas like addiction and infighting happens more easily. In my Last Stand mod, I go even further by giving them generic endings (the ones they have only makes sense when playing their story), more difference in personality (Ruben for ex. and gave all 7 dlc characters their own psyche: Adam and Ruben (Survivalist), Malik (Homie), Zoran (Homie/Apathetic), Esma and Anja (Altruistic), and Adem (Egoist) Roman had a lower good ending treshold making it almost impossible to get his good ending)
THIS WAR OF MINE GAME PART 1 KUB SKOTS MOD
I won't ask you to do the same of course, so you can simply download my own modded file and drop it inside your mod folder, overwriting the original EmotionalInfluenceConfig.xml file.Ĭhanges includes: - fixed ending requirements for some characters (e.g. To remedy that, I added new entries for every single event in the game to all the dlc characters based on their intended personality. Other events just give the default depression penalty. While the default characters all have a pre-determined psyche, dlc characters on the other end only react to certain events, the ones happening in their story. But if your character is more egotistical-minded (Egoist) or just hardened (Survivalist), the penalty will be much smaller than if he was Altruistic or a rationalist (Homie). For example, killing someone will always incur a mood penalty, making them more depressed. The next sections of this guide will focus on each of them separately and try to explain their use.ģ- Changing the dlc characters personality*Emotion config - Events data / Trauma EffectsĮach character has his own personality or psyche which determine how they react to different actions on your part. Winter config - weather conditionsNot all the config files are represented above, because only about half of them are important. Visit Types - visits priority/probability Visits config - VisitGroups - visits setup Scenarios config - Scenarios - classic scenarios

Sick and heat config - sickness probability and heater efficiency Scavenge locations config - locations sets (map packs) Loot generators config - loot generation (including shelter) Localization strings - Names - characters name In that same toolbar, there is also the option to edit the mod description and picture ("Edit Settings") and to open the mod folder ("Local files Folder"). Remember to repack the mod often as not to lose your progress. Whatever method you use, the mod files will need to be repacked by using the modding tools' blue arrow icon ("Pack Files"). xml like Notepad++, and Winmerge to compare files between multiple folders and thus more easily see any changes done. I highly recommend you use a text editor powerful enough to decrypt. First by using the modding tools, or by directly editing the. There is two ways of editing the game files.
THIS WAR OF MINE GAME PART 1 KUB SKOTS MODS
Once it’s done, your mod will be located in the Mods folder and given a random id to identify it. The modding tool will then extract all the files needed. If you want to edit the textures as well, make sure that you check “extract textures”. The description and mod picture can be added later. Click on the “Create New Mod” button, and choose a name for your mod. This is the modding tool used to edit the game files and textures. BasicsTo start, you need to find and open Storyteller.exe located in your game folder.
